Wednesday, May 6, 2020

November 2019 Connector

OWASP
Connector
November 2019

COMMUNICATIONS


Letter from the Vice-Chairman

Dear OWASP Community, 

Preparation for next year's conferences is underway. I had the pleasure of meeting people from our community at a recent ISACA Ireland event where I had an OWASP stand. I also had lots of swag to give away, loads left which I plan to share out amongst the community. 

I was on a call recently with both WIA leadership and a number of individuals looking to broaden our diversity reach, forming DIA (diversity in AppSec). This was a positive call and I look forward to reviewing their proposal under the committee 2.0 operating model.

I'd like to thank our volunteers, chapter and project leaders for making OWASP what it is today. We wouldn't have a foundation without you. We always want to make things better, to this end, it would be great if you could fill out the following feedback form.

Thank you, 
Owen Pendlebury, Vice-Chairman

FROM THE EXECUTIVE DIRECTOR


As we wind down 2019, we are planning lots of new opportunities to get involved with OWASP next year. The current working draft of the 2020 Operating Plan can be found on our staging site for our new website which is planned to launch next month.
 
Some of the highlights for 2020:
  • Quarterly Town Hall meetings.
  • Two Project Summits - the first in February 2020
  • Pilot single-day AppSec Days worldwide to offer local training and community.
We are also set to further increase the transparency of the daily workings of OWASP through our Staff Projects page. The pages linked there will always be a work in progress; some of which today are still only templates but still a great resource to know what's going on at OWASP.

All of this which adds to our Global and Regional Events, ongoing local chapter support, and other member activities. Our plans are ambitious and we look forward to your continued support this and every month as we look to better secure the web.



OWASP Foundation Global AppSec Event Dates for 2020

Global AppSec Dublin, June 15 - 19, 2020
(Formerly known as AppSec EU)
Sponsorship is now available
Call for Papers & Call for Training December 2019
 
Global AppSec San Francisco, October 19 - 23, 2020
(Formerly known as AppSec US)
CFP &  CFT February 2020

** Visit our website for future announcements.**
NEW OWASP Project Summit - Winter 2020
February 2020 in Cancun, Mexico

 
The OWASP Foundation will host a three-day working session for FIVE selected projects in Cancun, Mexico, February 2020. Arrival day will be Wednesday the 19th and departures will be the 23rd. Projects must apply and then get selected to participate. The application process will require project meeting goals, work plans, key contributors, and expected attendance. The OWASP Foundation Officers Group will make the final selection. For more information click here

You can also email Emily Berman Global Events Director or Harold Blankenship Director of Technology and Projects.
Announcing a New Opportunity to become part of a Global AppSec Program Team
 
Conference Program Teams are constituted for each Global AppSec event and consists of members of OWASP members and staff. The selection of team members is based on subject-matter expertise and a balanced representation of the OWASP community. For planning purposes, team members shall reside on the continent of the Global AppSec for which they serve. Teams are constituted no later than six months prior to the Global AppSec event.

To apply to become a member of the Conference Program Team click here.


 
We are so excited to announce that both the London OWASP and WIA community have been asked to speak at BlackHat Europe 2019 on Wednesday 4 December at the EXCEL London.   Andra Lezza is leading the panel of women to "Share insights gained at different stages of their careers to help other women in the field."  Thank you, Andra, for leading the initiative and also to Sonya Moisset, Bibi Sanjarani, Katy Anton and Lauren Chiesa for volunteering to be part of the panel.  Also from the OWASP Community and a London Chapter Leader Sam Stepanyan and Paul Harragan.  Sam and Pau will be presenting a more in-depth demo on the OWASP Nettacker.  Good luck to all the speakers have a great conference.

I would like to encourage all of the OWASP community that will be attending BlackHat Europe to please make every effort to attend and support our fellow OWASP members Wednesday, 4 December 2019. (Click to view the schedule details.)

OWASP Members don't forget you are eligible for € 200.00 discount, email marketing@owasp.org for code to use when registering.


BlackHat Europe has extended an invitation to our London WIA community  to  lead a panel to "Share insights gained at different stages of their careers that could help other women in the field."  Thank you to Andra Lezza for leading this initiative and Sonya Moisset, Bibi Sanjarani, Katy Anton and Lauren Chiesa for volunteering to be part of the panel and to contribute.  Good luck I am sure your session will be a huge success.

BlackHat Europe 2019 London at EXCEL London
2019 December 2-5 
The OWASP Booth 1015
Business Hall December 4 & 5 
December 4, 10:30 AM - 7:00 PM
December 5: 10:00 AM - 4:00 PM

EVENTS 

You may also be interested in one of our other affiliated events:


REGIONAL EVENTS
Event DateLocation
German OWASP Day 2019 December 10, 2019 Karlsruhe, Germany
AppSec California 2020 January 21 - 24, 2020 Santa Monica, CA
OWASP New Zealand Day 2020 February 20 - 21, 2020 Auckland, New Zealand
OWASP Seasides March 3 - 5, 2020 Panjim Goa, India
SnowFROC 2020 March 5, 2020 Denver, CO
AppSec Morocco & Africa 2020 June 4 - 5, 2020 Rabat, Morocco

GLOBAL PARTNERSHIP EVENTS
Event Date Location
BlackHat Europe 2019 December 2 - 5, 2019 London

PROJECTS


As the foundation moves toward the migration of the OWASP web presence from the old wiki site to our new Github-hosted home, some of you may still have questions regarding what to move and how to move it. Essentially, if you have a chapter page or project page and you have not migrated it to the new website, that would be first. Steps on what to do and what is needed can be found at https://www2.owasp.org/migration There are also some minor instructions on the default project or chapter page itself. And if you are wondering where that page is located, you can go to https://github.com/OWASP and type your chapter name in the repository search bar. If your project or chapter is not there, contact me. Lastly, there are a number of excellent examples already done by other leaders (also linked on the migration page).

And, as a precaution, you should click over into the 'Settings' of your repository and then click the 'Collaborators & teams' link on the left menu and check to make sure that the usernames added to Collaborators match what you expect.  Having someone you do not know edit your web page without your knowledge is no longer the expected behavior.

Some resources, mostly for projects, have been uploaded to the OWASP Site Theme Repository and can be linked to via the /assets/image/common/<file> URL.

After your chapter or project page is done, there is a www-community repository which would include any files from the wiki that are not currently in a project or chapter or board/staff policy area.  For instance, there are pages there for GSoC and XSS and CSRF.  A list of the top pages that need to be migrated can be found attached to one of the TODO cards on our website migration Trello board which you are invited to join if you want to help migrate loose pages and/or perform some automation work.

Our current plan can be found on the Website Relaunch project page.

PROJECT ANNOUNCEMENT

As part of OWASP's participation in Google's Season of Docs, the ZAP project has had Nirojan Selvanathan (@sshniro)  working on API documentation.  The first iteration of the documentation is now live.  It includes Java, Python, and shell
example snippets all presented in a responsive and accessible design which we will continue to build on in the future.

Big thanks to Nirojan for his efforts on this wonderful initiative!
Congratulations and thanks to Google Open Source for helping to bring the open-source and technical writer communities together!

COMMUNITY

 
Welcome to our New OWASP Chapters

Colombo, Sri Lanka
Des Moines, IA
Harrisburg, PA
Louisville, KY
Monterrey, Brazil
Moscow, Russia


 
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TYPES OF HACKER

7 Types of hacker 

1-Script Kiddies-They are  just download overused software & watch youtube video on how to use it. Script kiddies don't care about hacking.

2-White Hat-They are the good guys of the hacker world. They also known as Ethical Hacker.

3-Black Hat-They finds bank or other companies with weak security and steal money or credit card information. They also known as cracker. They are dangerous because they are illegal to gain unauthorized access.

4-Gray Hat-They don't steal money or information sometimes they deface a website or they don't help people for good.

5-Green Hat-These are the hacker "noobz" but unlike Script Kiddies.They care about Hacking  and strive to become full-blown hacker.

6-Red Hat-These are the vigilantes of the hacker world. They are like White Hats in that they halt Black Hats but these folks are downright SCARY to those who have ever tried so much as penetrest.

7-Blue Hat-If a Script Kiddy took revenge he/she might become a Blue Hat.Most Blue Hats are noobz.They have no desire to learn.

Related word

Tuesday, May 5, 2020

Vulcan DoS Vs Akamai

In the past I had to do several DoS security audits, with múltiples types of tests and intensities. Sometimes several DDoS protections were present like Akamai for static content, and Arbor for absorb part of the bandwith.

One consideration for the DoS/DDoS tools is that probably it will loss the control of the attacker host, and the tool at least has to be able to stop automatically with a timeout, but can also implement remote response checks.

In order to size the minimum mbps needed to flood a service or to retard the response in a significant amount of time, the attacker hosts need a bandwith limiter, that increments in a logarithmic way up to a limit agreed with the customer/isp/cpd.

There are DoS tools that doesn't have this timeouts, and bandwith limit based on mbps, for that reason I have to implement a LD_PRELOAD based solution: bwcontrol

Although there are several good tools for stressing web servers and web aplications like apache ab, or other common tools used for pen-testing, but I also wrote a fast web flooder in c++ named wflood.

As expected the most effective for taking down the web server are the slow-loris, slow-read and derivatives, few host were needed to DoS an online banking. 
Remote attacks to database and highly dynamic web content were discarded, that could be impacted for sure.

I did another tool in c++ for crafting massive tcp/udp/ip malformed packets, that impacted sometimes on load balancers and firewalls, it was vulcan, it freezed even the firewall client software.

The funny thing was that the common attacks against Akamai hosts, where ineffective, and so does the slow-loris family of attacks, because are common, and the Akamai nginx webservers are well tunned. But when tried vulcan, few intensity was enough to crash Akamai hosts.

Another attack vector for static sites was trying to locate the IP of the customer instead of Akamai, if the customer doesn't use the Akamai Shadow service, it's possible to perform a HTTP Host header scan, and direct the attack to that host bypassing Akamai.

And what about Arbor protection? is good for reducing the flood but there are other kind of attacks, and this protection use to be disabled by default and in local holidays can be a mess.

Related word


How Do I Get Started With Bug Bounty ?

How do I get started with bug bounty hunting? How do I improve my skills?



These are some simple steps that every bug bounty hunter can use to get started and improve their skills:

Learn to make it; then break it!
A major chunk of the hacker's mindset consists of wanting to learn more. In order to really exploit issues and discover further potential vulnerabilities, hackers are encouraged to learn to build what they are targeting. By doing this, there is a greater likelihood that hacker will understand the component being targeted and where most issues appear. For example, when people ask me how to take over a sub-domain, I make sure they understand the Domain Name System (DNS) first and let them set up their own website to play around attempting to "claim" that domain.

Read books. Lots of books.
One way to get better is by reading fellow hunters' and hackers' write-ups. Follow /r/netsec and Twitter for fantastic write-ups ranging from a variety of security-related topics that will not only motivate you but help you improve. For a list of good books to read, please refer to "What books should I read?".

Join discussions and ask questions.
As you may be aware, the information security community is full of interesting discussions ranging from breaches to surveillance, and further. The bug bounty community consists of hunters, security analysts, and platform staff helping one and another get better at what they do. There are two very popular bug bounty forums: Bug Bounty Forum and Bug Bounty World.

Participate in open source projects; learn to code.
Go to https://github.com/explore or https://gitlab.com/explore/projects and pick a project to contribute to. By doing so you will improve your general coding and communication skills. On top of that, read https://learnpythonthehardway.org/ and https://linuxjourney.com/.

Help others. If you can teach it, you have mastered it.
Once you discover something new and believe others would benefit from learning about your discovery, publish a write-up about it. Not only will you help others, you will learn to really master the topic because you can actually explain it properly.

Smile when you get feedback and use it to your advantage.
The bug bounty community is full of people wanting to help others so do not be surprised if someone gives you some constructive feedback about your work. Learn from your mistakes and in doing so use it to your advantage. I have a little physical notebook where I keep track of the little things that I learnt during the day and the feedback that people gave me.


Learn to approach a target.
The first step when approaching a target is always going to be reconnaissance — preliminary gathering of information about the target. If the target is a web application, start by browsing around like a normal user and get to know the website's purpose. Then you can start enumerating endpoints such as sub-domains, ports and web paths.

A woodsman was once asked, "What would you do if you had just five minutes to chop down a tree?" He answered, "I would spend the first two and a half minutes sharpening my axe."
As you progress, you will start to notice patterns and find yourself refining your hunting methodology. You will probably also start automating a lot of the repetitive tasks.

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Reversing Pascal String Object

There are many goodware and malware developed in pascal, and we will see that the binary generated by the pascal compilers is fascinating, not only because the small and clean generated binaries, or the  clarity of the pascal code, but also the good performance. In Linux we have Lazarus which is a good free IDE like Delphi and Kylix the free pascal IDE for windows.

The program:

program strtest;

var
  cstr:  array[0..10] of char;
  s, s2:  ShortString;

begin
  cstr := 'hello world';
  s  := cstr;
  s2 := 'test';
  
  WriteLn(cstr + ' ' + s + ' ' + s2);
end.


We are going to compile it with freepascal and lazarus, and just the binary size differs a lot:

lazarus          242,176 btytes  845 functions
freepascal       32,256 bytes   233 functions
turbopascal      2,928 bytes     80 functions  (wow)

And surprisingly turbopascal binaries are extremely light.
Lets start with lazarus:




Logically it imports from user32.dll some display functions, it also import the kernel32.dll functions and suspiciously the string operations of oleaut32.dll 


And our starting point is a function called entry that calls the console initialization and retrieve some console configurations, and then start a labyrinth of function calls.



On functions 10000e8e0 there is the function that calls the main function.

I named execute_param2 because the second param is a function pointer that is gonna be executed without parameters, it sounds like main calling typical strategy.
And here we are, it's clearly the user code pascal main function.


What it seems is that function 100001800 returns an string object, then is called its constructor to initialize the string, then the string is passed to other functions that prints it to the screen.

This function executes the method 0x1c0 of the object until the byte 0x89 is a null byte.
What the hell is doing here?
First of all let's create the function main:


Simply right button create function:

After a bit of work on Ghidra here we have the main:


Note that the struct member so high like 0x1b0 are not created by default, we should import a .h file with an struct or class definition, and locate the constructor just on that position.

The mysterious function was printing byte a byte until null byte, the algorithm the compiler implemented in asm is not as optimized as turbopascal's.

In Windbg we can see the string object in eax after being created but before being initialized:












Just before executing the print function, the RCX parameter is the string object and it still identical:


Let's see the constructor code.
The constructor address can be guessed on static walking the reverse-cross-references to main, but I located it in debugging it in dynamic analysis.


The constructor reads only a pointer stored on the string object on the position 0x98.

And we have that the pointer at 0x98 is compared with the address of the literal, so now we know that this pointer points to the string.
The sentence *string_x98 = literal confirms it, and there is not memory copy, it only points reusing the literal.



Freepascal

The starting labyrinth is bigger than Lazarus so I had to begin the maze from the end, searching the string "hello world" and then finding the string references:


There are two ways to follow the references in Ghidra, one is [ctrl] + [shift] + F  but there is other trick which is simply clicking the green references texts on the disassembly.

At the beginning I doubted and put the name possible_main, but it's clearly the pascal user code main function.




The char array initialization Is converted by freepascal compiler to an runtime initialization using mov instructions.

Reducing the coverage on dynamic we arrive to the writeln function:


EAX helds  a pointer to a struct, and the member 0x24 performs the printing. In this cases the function can be tracked easily in dynamic executing the sample.

And lands at 0x004059b0 where we see the WriteFile, the stdout descriptor, the text and the size supplied by parameter.


there is an interesting logic of what happens if WriteFile() couldn't write all the bytes, but this is other scope.
Lets see how this functions is called  and how text and size are supplied to figure out the string object.



EBX helds the string object and there are two pointers, a pointer to the string on 0x18 and the length in 0x18, lets verify it on windbg.


And here we have the string object, 0x0000001e is the length, and 0x001de8a68 is the pointer.


Thanks @capi_x for the pascal samples.

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Monday, May 4, 2020

How To Start | How To Become An Ethical Hacker

Are you tired of reading endless news stories about ethical hacking and not really knowing what that means? Let's change that!
This Post is for the people that:

  • Have No Experience With Cybersecurity (Ethical Hacking)
  • Have Limited Experience.
  • Those That Just Can't Get A Break


OK, let's dive into the post and suggest some ways that you can get ahead in Cybersecurity.
I receive many messages on how to become a hacker. "I'm a beginner in hacking, how should I start?" or "I want to be able to hack my friend's Facebook account" are some of the more frequent queries. Hacking is a skill. And you must remember that if you want to learn hacking solely for the fun of hacking into your friend's Facebook account or email, things will not work out for you. You should decide to learn hacking because of your fascination for technology and your desire to be an expert in computer systems. Its time to change the color of your hat 😀

 I've had my good share of Hats. Black, white or sometimes a blackish shade of grey. The darker it gets, the more fun you have.

If you have no experience don't worry. We ALL had to start somewhere, and we ALL needed help to get where we are today. No one is an island and no one is born with all the necessary skills. Period.OK, so you have zero experience and limited skills…my advice in this instance is that you teach yourself some absolute fundamentals.
Let's get this party started.
  •  What is hacking?
Hacking is identifying weakness and vulnerabilities of some system and gaining access with it.
Hacker gets unauthorized access by targeting system while ethical hacker have an official permission in a lawful and legitimate manner to assess the security posture of a target system(s)

 There's some types of hackers, a bit of "terminology".
White hat — ethical hacker.
Black hat — classical hacker, get unauthorized access.
Grey hat — person who gets unauthorized access but reveals the weaknesses to the company.
Script kiddie — person with no technical skills just used pre-made tools.
Hacktivist — person who hacks for some idea and leaves some messages. For example strike against copyright.
  •  Skills required to become ethical hacker.
  1. Curosity anf exploration
  2. Operating System
  3. Fundamentals of Networking
*Note this sites





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Friday, May 1, 2020

Toy Soldiers, Part 1: Ronin

Seven samurai, painted and ready to fight!
British publisher Osprey has long been a staple in wargaming circles for their long line of excellent books on military history, covering armies, weapons, and battles throughout history with an eye towards the kind of detail that tabletop miniatures players would want for their games. More recently they've started putting out a series of rule books for miniatures wargaming. For the most part these are stand-alone books that don't come in a box with a bunch of figures, or require the purchase of specific packs of miniatures and accompanying stat cards and tokens. Rather, they are designed to evoke a particular historical period or fictional genre, and the players are free to use whatever miniatures they wish.

Having taken the plunge into miniatures gaming with games like 7TV, Doctor Who: Exterminate!, and Mythic Battles: Pantheon, I wanted to find a samurai themed game to indulge my love of Kurosawa movies, and Ronin: Skirmish Wargames in the age of the Samurai looked like just the thing, although it was another year after buying the rulebook before I got around to buying and painting enough samurai miniatures to play the game with.

After assembling some suitable terrain (mostly of the print-and-play, cut-and-assemble variety) we finally set up to play a game, a simple "defend the bridge" scenario with bloodthirsty bandits on one side and noble Koryu (sword fighting teachers and students) on the other.

The game aims for a "cinematic" style of combat, and does some interesting things that other games of this type don't really do. A game where the majority of the combat will be hand-to-hand could be quite dull -- once the figures have been moved into position, it could quickly devolve into die rolls back and forth, but Ronin opts for something different.

At the start of a hand-to-hand battle, each player secretly chooses a number of tokens based on the experience level of his characters. There are two different tokens to choose from: attack or defense. Once the die rolling starts, these tokens can be spent to improve a character's chance of attacking or defending successfully. What this amounts to is that players are forced to choose whether they want to focus on defense, attack, or try to balance out the two.

As with most games of this type, ranged attackers have the huge advantage of being able to attack from a distance (and in this game they get to attack first), but the game balances that by giving them fewer opportunities to increase their chance of hitting, and it also takes into account the slow reload times of ranged weapons from this time period.

Games are scenario based, usually with a specific goal for one side or the other rather than just "run to the middle and fight," and the game does a good job of allowing for narrative actions like looting bodies and picking up objects. It also has a whole system covering morale and the idea that if the fight is going badly, the troops might start running away.

We really enjoyed the game, and my only complaint isn't really a flaw in the game but an element that could be seen by many as a plus. The game doesn't come with pre-made character cards like its more commercial cousins tend to. Players are given example character types, with options for different weapons and abilities. Character stats are then copied onto a simple roster form for use during play. It works fine and is well suited to this style of game, but at the same time (and this is a very superficial criticism) it's an element of the game that is dry and uninteresting. Additionally, the hand writing and pre-game decision making makes it more difficult to just jump in and start playing, which means we won't get this game to the table very often.

Rating: 3 (out of 5) A great game system that works fine as-is, but could benefit from some more lavish support materials and a shorter prep time.

Shoot Your Goo, Fun Puzzle Platformer Made With FTEQW In 48H!

Shoot Your Goo is (despite its name) a family friendly puzzle platformer made in just 48h for the GMTK Game Jam 2019. It could be described as a mix of Angry Birds and mini-golf, but see for yourself:


The source-code can be found here, and you can head over to InsideQC to discuss with the creators.

The team who made this has become quite proficient in turning out interesting game prototypes (Bloodletter, Escape from Space etc.)  with the very cool FTEQW engine... a much advanced Quake1 derived engine (unofficial developer's documentation on the QuakeWiki & source code).

There are also a few other interesting projects with FTEQW, such as CubiQuake, FreeCS, and it has even gotten to the point of being nearly ready as a functional drop in replacement engine for Xonotic.

Semi-OT: Trenchbroom, the modern take on Quake engine mapping is continuing with great improvements and should be on your list to check out for sure

Discuss on our forums here.