Thursday, March 28, 2019

Populous II: Trials Of The Oympian Gods - Atari ST, Commodore Amiga & PC (MS-DOS) - 1991


If I were forced to list my top 10 favourite games of all it would be something of a struggle.  One title I can confidently say would be on there is Populous.  It was the game I spent most time playing in my Atari ST owning days and is still playable today.  Needless to say, I was very excited when the sequel was released back in 1991.  It received excellent reviews and I didn't baulk at paying for the 512k memory upgrade that was necessary to play the full version of the game.

As it turned out, Populous II: Trials of the Olympian Godswas something of a disappointment to me.  Although the graphics were more detailed than the original game, the colourful visuals were replaced with a drab palette.  The animation of the characters also seemed to take a hit by using less frames.  Finally, although there were many more acts of divine intervention, few appeared in every game and many weren't particularly effective.  If ever I needed a Populous fix it would be the original game I would load up.

If replaying retro games has taught me anything, it is that most are rarely as good as you remember them.  Replaying Populous II turned this premise on its head as this game is better than I recall.

The core gameplay is pretty much the same as the original - you play a god who must shape the landscape so your followers can build houses and produce more followers.  More followers means more mana which is used to unleash your godly powers against your rivals followers.  This time there is a story tacked onto the game.  You play the offspring of one of Zeus's encounters with a mortal woman.  Your goal is to defeat the olympian gods, and ultimately Zeus himself, to be allowed into the Pantheon atop Mount Olympus. 

Aside from the graphics, the main difference between Populous and Populous II are the number of divine acts.  There are now 29 effects split across 6 elements - People, Vegetation, Earth, Air, Fire and Water.  Most of the old effects are there with a few changes.  Swamp and Armageddon are much the same as they were in the original game.  Earthquake is a more powerful effect than it was as it splits open the ground and leaves cracks for your enemies to fall into.  The Volcano is much more devastating - it spews out lava and fire columns and leaves a large tract of uninhabitable land that takes a lot of time and effort to make usable.  The Flood effect has been replace by Tidal Wave which erodes low lying land.  Finally, Knights have been replaced by Heroes.
The destructive power of the volcano.

There are six heroes in all, one for each of the six elements portrayed in game.  Perseus from the people element is most like the knight from the first game.  He is the most intelligent of the heroes and is good at avoiding traps.   Using Adonis, the hero of vegetation, can be a double-edged sword.  After each combat he divides into two weaker heroes.  After a while you have a bunch of weak Adosis' getting killed and giving your opponent a big chunk of mana.  Heracles is double the strengh of the leader used to create him and, like all the heroes, is immune feats of the same element, such as earthquake.  Odysseus is the hero of air and is the fastest of all the heroes.  Achilles is the hero of fire and burns everything in his path.  Lastly, Helen of Troy is the most over-powered of the heroes.  She marches into enemy territory and causes any person she touches to blindly follow her.  The entranced followers cannot be controlled in any way.

Other interesting acts of god are baptismal fonts which change the alignment of a person falling into them.  There is a contagious plague (with an annoying sound effect)Infected followers and buildings make little contribution to mana and disintegrate if Armageddon is used.  You can lay down a fungus which abides by the rules of Conway's Game of LifeThe Forest feat creates trees.  This might not seem useful at first until you plant a bunch around the enemy buildings and start a forest fire.

Populous II also retains the creatures that occasionally wander across the level leaving an indiscriminate wave of destruction in their wake.

After each world you are awarded up to 5 lightning bolts.  These act as experience and can be used to give a boost to feats in any of your six elements.
Experience is doled out after each victory.
 
So, with all these new additions I should find Populous II: Trials of the Olympian Gods better than Populous, right?  Well, not in my case.  The first problem is there are 1,000 worlds to conquer - twice the number of the original game.  This is fair enough but it took a fair few hours and I got into the 200's before I suffered my first defeat.  This brings us to the second issue - you can no longer see the acts of god available to your rival. Had I known the enemy god had Helen of Troy available I would have changed my tactics, but the only powers I could muster were Raise/Lower Land and Move Papal Magnet.  I couldn't attack Helen of Troy as any person she touched would become enchanted.  As she was from the water elements I couldn't drown her.  All I could do was watch as my followers became entranced and my towns disappear.
Don't I know it.


In spite of the above flaws, Populous II: Trials of the Olympian Gods is better that I remember and rightfully deserves a place on my blogAs much as it has gone up in my estimation, I still prefer the first game.
This screen is shown before each world.  Unfortunately it does not show your opponents powers.
 

Wednesday, March 27, 2019

Tournament First Round: Upsets & Heartbreaking Runs That Slipped Away

If there's anything that these tournaments teach you about runners, consistency is INCREDIBLY hard to maintain. Colmer scored the best run in the previous tournament and GoesonGhost had the best qualifier run in the tournament, but BOTH of these runners were eliminated in the First Round.

DonnyRekt, who has been somewhat inconsistent game to game, showed off his prowess and knowledge in Bloodborne and eliminated FaraazKhan with a comfortable lead. Mogenkai went into his match knowing the godlike powers of his opponent, Kwitty23, and despite his best efforts, he too was eliminated. Kwitty had the best run in the entire tournament so far, scoring a 1-hit run at a quick 1 hour 42 minute pace.

Squillakilla was similarly on pace for a great run, but a few rare hits added up to a 5-hit finish for him. He was able to eliminate GoesonGhost and advance to the semifinals, but that performance won't likely carry him into the finals. But knowing how Squillakilla operates, we're likely to see the well oiled machine that he is going into the semifinals on Saturday (February 2).

One of the most interesting runners to surface in this tournament though is Eden_Issue, whom many were unfamiliar with prior to the tournament, but they're going to remember him now. He's fast, consistent, and has deep Bloodborne knowledge.

We return to the semifinals and finals (back to back) next Saturday, Feb. 2 at 10 am EST. These final matches are going to incredibly competitive. See you at game time!

Catch the tournament live at Twitch.tv/McRapt0r

Follow @McRaptorTV and check back at https://www.mcraptor.com for live updates!



First Round Group A VOD

Interview with GoesonGhost:

Tuesday, March 26, 2019

Awesome Portal Video Game Tattoo

Awesome Portal Video Game Tattoo Would be cool on the back of each leg Pictures 

Design Tattoo games

This Tattoo game Design Gallery From Pinterest And Pinspire Pictures

Adventure Awaits In The Legend Of Heroes: Trails Of Cold Steel, Coming To PlayStation 4 System On March 26



XSEED Games, the independent-minded publishing brand of Marvelous USA, Inc., today announced that the definitive version of the Nihon Falcom-developed RPG, The Legend of Heroes: Trails of Cold Steel, will launch on the PlayStation 4 computer entertainment system on March 26. Pre-orders are now open for the physical day one The Legend of Heroes: Trails of Cold Steel"Decisive Edition" for a suggested retail price of $49.99. For more details on where to pre-order the Decisive Edition, please visit the Trails of Cold Steel product website. The standalone game will also be available digitally on the PlayStation™ Store for $39.99.




The Legend of Heroes: Trails of Cold Steel Decisive Edition includes:
  • Physical copy of The Legend of Heroes: Trails of Cold Steel on PS4 system
  • 50 mira replica Collector's Coin
  • Musical Selections CD containing 21 full-length tracks
  • SteelBook case showcasing artwork, with a separate outer package design
  • Bonus: 10pg exclusive 'Alisa Reinford's Cold Steel Crash Course!' comics included within the physical 52pg manual

The Legend of Heroes: Trails of Cold Steel gives players the chance to follow the activities of Thors Military Academy's specialized "Class VII" on the PS4 system with added features not found in any previous console releases. This includes dual audio for the first time in the series' history on console, allowing players to enjoy the original Japanese voices for each of the games' myriad characters. Additionally, they may choose to play with the much-lauded English dub that includes over 5,000 additional English lines previously available only in the PC edition.







Fallout 4 (Bethesda, 2015)

Fallout 4 review

Fallout 4 was released one year ago - and even if this wasn't the case it seems appropriate to talk about a video game that depicts the apocalyptic breakdown of America in the weeks surrounding the election of Donald Trump.

This game has eaten up more of my time than any other this generation and it's far from perfect, but like any other Bethesda RPG its difficult to put the controller down because there is always one more hideout to clear out, one more quest to complete, one more piece of armor to craft or one more secret to discover. So I thought I'd talk about the different reasons why I think Fallout 4 is S.P.E.C.I.A.L.

1. The Setting

This separates Fallout from other run of the mill works of post apocalyptic fiction - its futuristic yet retro universe injects 1950s post war culture into the year 2077. In this alternative reality, the world is utilising atomic energy to create advanced technology like domestic robots and micro computers. Of course, this all goes wrong when different powers begin to fight over the soon strained resources. The juxtaposition between the modern and the nostalgic gives the games a really distinct and unique feel, so you can walk around listening to Billie Holiday while shooting bandits with a high powered lazer gun.
fallout 4 review nuka cola
White picket fences, the fear of the red menace and the conformity of society - where everyone's homes look identical is part of the series' criticism of the American Dream. Everyone has a television, fridge and robot butler during peacetime. It's an interesting parallel, that many Americans during the 1950s were scared of appearing anything other than normal for fear of prosecution over communist sympathizing. Even in a world ravaged by nuclear war there is still witch hunts over suspected individuals known as 'Synths' - robotic humanoids that look and act like normal beings but are being hunted down because of the fear that they are going to replace humans. This similarity may have been completely unintentional, but it's hard not to be reminded of Invasion of the Body Snatchers (Sigel, 1956), a film famously seen as an allegory for the Cold War era, where inhabitants of a small town are replaced by emotionless imposers. 

Remnants of the world before the bombs dropped still remain, and do a great job of telling a story without words - the consumerist society of the 50s and 60s Mad Men era is clear to see. Advertising posters and other merchandise for Nuka Cola, the game's fictional soft drink are littered all around - so much so that in the post apocalyptic world the new currency is now the caps from these bottles.

It takes a funny, deadpan approach to the issue of nuclear war too, with Protect and Survive style public service announcements acting as tutorials whilst the game is booting up - advising the commonwealth inhabitants how to survive in their new, post - apocalyptic world:

"Following total atomic annihilation the rebuilding of this great nation of us may fall to you"

2. Gameplay 

Unlike Skyrim, the combat is very satisfying. Skyrim largely consisted of button mashing with your sword (with your eyes closed if you were fighting those giant spiders, in my case) and involved little to no skill, especially in comparison to other, more recent fantasy RPGs such as The Witcher 3 which implemented a dodge and roll button. However, in this, each gun feels different, distinct and you'll have to master and get used to the recoil of every one. Furthermore, you'll have to make every bullet count - it's no good just spraying bullets everywhere, because ammunition is extremely limited if you don't upgrade the appropriate luck perk, which adds a real sense of desperation to the combat. The V.A.T.S targeting system, which allows players to target specific limbs of their enemies now only slows down time, when in previous games it would freeze it completely, again this adds to the tension since you're no longer invincible when picking your targets. 

fallout 4 vats targeting system
Added to all of this, human enemy AI is very impressive. They'll take cover effectively even in derelict buildings where the infrastructure is demolished, and for the most part will practice self preservation by healing themselves after taking a few hits. You'll learn during gameplay that the superhuman enemies that you face all have different weaknesses, and the appropriate weapon will have to be used to ensure maximum effectiveness. Given the setting, you'll have to battle the effects of fallout, and when you enter a contaminated area your total health will drop, so you'll have to keep your eye your character's well being more than usual.

To be honest, much of it is pretty much a carbon copy of Fallout 3, and this has always been a criticism against Bethesda games. They found a formula that worked and are somewhat reluctant to deviate from it. There also an odd disconnect between the main storyline (a search for your missing son) and the story you make yourself (pissing about shooting super mutants and finding the best looking armour ) - because of course you're free to ignore main missions and shun your duties as a parent looking for their newborn. But is this not the case with every sandbox? I think if a massive game such as this had players who weren't getting distracted, that would be an an even bigger worry. It's just a testament to how fun Fallout 4 is to play that this happens, and although some have criticised it for rarely deviating from a game where you just shoot everything you see, there is actually a quite large amount of diversity in it. You may also find yourself voluntarily switching up your playing style depending on the companion that you have following you at any given time. For example, whilst one companion with admire you for acting in a reckless and remorseless way, another will hate you for it - and this makes you change your approach to many dialogue and combat options that are presented to you.

3. Crafting 

All those items lying around in Fallout 3 that you could pick up but do nothing with other than sellThey helped to immerse you in the world sure, because it meant that everything was interactive - but they achieved little more than this. Now literally everything you pick up, from duct tape to an old broken camera can be utilised and scrapped into materials for settlements, armour or guns.

fallout 4 review settlements
After liberating a location such as a farm, you'll have to grow and maintain it, overseeing new settlers who are looking for a safe place to sleep and grow crops. This soon becomes a time consuming and addictive mini game in itself, building important facilities such as water purifiers, generators, beds and makeshift buildings is integral to getting your community to both grow and stay happy. Soon you'll have several different pieces of land on your map, and setting them up to trade supplies with each other will ensure that you'll have enough materials to grow and grow. Because you have to scavenge materials for these essential items through exploration, it doesn't feel like some unnecessary add on that is divorced from the rest of the game, but instead an integral part of it. 

This scavenging also feeds into the weapon upgrading - pretty standard stuff. You can make rifles automatic, more powerful, stealthy and also increase the ammo capacity.  And hey - if you can't be bothered with all of this and would rather use all the junk you've collected as a weapon, then Fallout 4 still has you covered:


4. Exploration 

Soaking in the wold that Bethesda have created feeds you curiosity - it's impossible to simply get on with a given quest without straying off the beaten path to investigate an abandoned subway station or an old shack. Jim Sterling once said, in his review of Skyrim that playing a new Bethesda game is like preparing to die, because once that disk goes in the user may have well departed from this mortal world - these games steal so much time from you it could rightfully be considered "criminal". Likewise, Fallout 4 it quite literally impossible to complete, and completing every main, faction and side quest will take weeks... and this is if you choose to follow a linear path without getting distracted, which we all know is impossible. Yes, it's quite possible to have a tremendous amount of fun just through random encounters in the wasteland.

fallout 4 review gameplay
Occasionally you'll stumble across radio towers throughout the environment, and once you've activated it the player can receive various different transmissions. Some of these will be pre-recorded distress signals sent by stricken 'survivors' who are trapped in their basements or shelters and are desperate to make contact. What makes these encounters memorable is the human aspect, it may be a husband hoping in vain that the rest of his family may come across the signal, or a woman who got trapped in the safe of a jewelry store on the day that the bombs dropped - all of them are terrified and hoping to make contact with another friendly face. You're left to find these locations on your own, there is no map marker or compass - instead the player is left to find the location by the landmark clues given on the radio, or by determining the distance by paying attention to the strength of the signal. These moments were a nice surprise, and its much more satisfying to find encounters like this by chance rather than following a quest marker. Although you'll get a trunk full of loot at the end of it, the real treat is actually the road you take to find these bunkers, and the way they contribute to the world building with their well-told, self contain stories. 

Like Skyrim these games are full of lore that is waiting to be discovered, environmental storytelling is great because it leaves the audience to fill in the gaps, so you can wonder in  to the remains of a family home and imagine what happened to the inhabitants before the war. Besides this there are computer terminal entries and holotapes, and you'll be left to collect the breadcrumbs and piece together information if you want to find out the story behind it. All of this exploration is held together by an excellent ambient music score that's a real treat to listen to - my favourite track is here:


5. DLC

Bethesda aren't saints when it comes to DLC - we all remember the Oblivion horse armor fiasco. They're still slightly guilty of it this time around too - settlement building is giving them an excuse to give away somewhat  lazy downloadable content in the form of simple town building items that seems greedy given the generosity of other developers like CD Project Red - who have been putting out armor, hairstyles, missions and new game modes entirely for their customers, free of charge.

Nonetheless, Bethesda have been doing the odd free bit of DLC with items such as furniture, but since release I've been enjoying the two biggest expansion packs - Far Harbor and Nuka World. Both of these give players new, large areas to explore along with plenty of new missions that are dictated by the player. Far Harbour, for instance sees the player character investigating the case of a missing girl on an gloomy, foggy island where several factions are battling against each other - the aforementioned synths, the local townspeople and a group of deranged cultists known as the Children of Atom. Each one of these factions has their own starkly contrasting beliefs, with more and more intrigue revealed as you begin to gain the trust of each one, when you'll ultimately have to decide whether to reach a peaceful and diplomatic solution or a destructive one. This expansion was a chance for Bethesda to make the charisma perk more effective than it was in the main game - enabling you to make important decisions by talking with other NPC's rather than simply setting guns ablaze - and although like i've mentioned the combat is great fun, this still a welcome change.

Nuka World is by far the most colorful DLC, and since it's set in a theme part it's certainly the most creative in terms of its environment. Those players that are sick of being the good guy all the time now have the chance to take their anger out on those innocent settlers. You can choose to take up allegiance with one of the three gangs that have taken hold over Nuka World - an amusement park based on the popular drink, or you can simply kill everyone and free the locals that have been taken captive. If you choose the former, the commonwealth will become your playground as you become the leader of your chosen gang, pushing out settlers from their land and taking it over as your own.  But the real star of the show is the theme park itself - split up into sections including a Galactic Zone, Kiddie Kingdom, Safari Adventure, a Nuka Cola bottling plant and a wild west shanty town. It may not be a particularly groundbreaking setting, Left 4 Dead had a theme park map yet it didn't have as many distinct areas. Story-wise it doesn't have as much going on for it as Far Harbour - it's simply about clearing out areas of enemies and choosing your allegiance to a particular raider gang, but despite this I still had great fun with it.

Saturday, March 23, 2019

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