Tuesday, September 22, 2020

(106 MB) Download Hitman 3 Contracts Game Highly Compressed For Pc

Download Hitman 3 Contracts Game Highly Compressed For Pc


Screenshot



System Requirements of Hitman Contracts PC Game

Before you start Hitman Contracts Free Download make sure your PC meets minimum system requirements
  • Operating System: Windows XP/ Windows Vista/ Windows 7/ Windows 8 and 8.1
  • CPU:Pentium 4 1.6 GHz
  • RAM: 256 MB
  • Setup Size: 106 MB





Monday, September 21, 2020

Alumni, Noory Abouharous Shares His Experience Of Working In The Games Industry.

Great to have a visit from one of our Alumni this week!
Our UCLan Games Design students and lecturers enjoyed hearing about Noory Abouharous's experience of working in the industry as a designer at TT_Games :)

























It was great for students to hear about the expectations and discipline of working in design and how exciting it is to work for a major games design company like TT.

Noory emphasised how important it is for students to really 'learn' from their course tutorials and practise the techniques as much as possible to progress. He explained that when working in a team, communication is key. You cannot pick who's on your team, so you must aim to interact well with all members. Scheduling is paramount when working professionally so it's good to get into the discipline of time management while you're a student.
He also shared the importance of networking and showcasing your work, to get to know others in the industry and to read books that broaden your knowledge of games and design.














Saturday, September 12, 2020

OpenGameArt Summer Game Jam #3 Has Begun


One of our affiliate websites OpenGameArt (OGA), a free repository for public domain and copyleft licensed art, has just begun hosting this year's Summer Game Jam. To all libre developers looking for a challenge, this is your call to arms.

The rules are simple: participants are to create a game which independently of length and genre must use 6 art assets already available at OGA. The type of engine or code license used is up to the creator, but any artwork from the repository employed, along with any derivates, must comply with the specific licensing of each.

While this does not mean any game submitted to the jam will be libre, there's a good chance some will be, so regardless of whether you are a game developer or not, it would be wise to keep an eye on the contest results. It is also worth applauding OGA's initiative as a way of fostering usage and creation of Creative Commons licensed assets, and to spread word of the cultural benefits of open development.

Further information regarding regulations and prizes can be found on the jam's official page here.

OpenGameArt is ran entirely as a volunteer effort. Should you wish to contribute, you can check their forums for volunteer openings or help support server costs by donating to their Patreon.


Comments and questions? Post them on our forum thread.

Cortex Command Releases Code Under The AGPL V3


Cortex Command is a mess, but in a good way. This bizarrely entertaining strategy blend has been undergoing continuous development since the early 2000s, having had its first main release in 2012. Seven years later, its creators decided it's time to let the community have a say.

Just one day ago developer Data Realms announced on the game's Steam page it was freeing the game's code under the GNU Affero License v3. While this release does not include any of the game's data or graphics, meaning you still have to purchase a full copy or replace them with your own, it is nevertheless welcoming news to see game studios embracing Free Software licensing, enabling users to modify the game at their own will.

The game itself is as fun as ever. An ungodly hybrid between X-COM, Terraria, and Starcraft, Cortex Command is one of those games whose chaotic approach to physics simulation can lead to some pretty hilarious moments. The game pits several factions in a messy planetary war for resources. The rest is up to the player to discover and go bonkers.

So if you do not mind about the proprietary data, by all means have a try. You can currently purchase the game for about 20 USD on the developer's website (linked above). The code can be accessed on the github page for the project.

Code license: AGPLv3
Assets license: Proprietary

Comments? Check out the forum thread.

Friday, September 4, 2020

From Box To Table : 28Mm Carthaginian Foot Painting Tutorial

 


It's been over 5 years since I last did a From Box to Table feature on the blog, but with my increased use of the Utubes for Yarkshire Gamer content got me thinking and I thought I would try the format in moving pictures.


First subject for the new Box to Table are some 28mm Gripping Beast Hannibals Veterans. Helping out are some LBMS shield decals.

The first video covers preparation on the figure and the shield and covers painting metallics on the model.


The second instalment covers the main painting process.

Whilst the third and final episode goes through the flesh, washes and shields with a bit of a review of the two units I completed at the end.


Each video is about 20 minutes long.


Hope you found the videos of use and it was interesting for me to watch them back to see how little I use detail brushes 🤣
I'd be interested to hear what you think about breaking the video down into 3 parts as I have compared with a single long video like I did for my Horses in Oils videos.


I've got some WW1 Naval Ships on the table being finished off and I've done a Box to Table video on them too which I will post up later in the week.